Forevermore
A 20-minute story about time, deduction, and a meddlesome bird.
The present is just a tiny slice of reality. Much is lost and hidden in the past, while many future events are lying in ambush, waiting for the right moment to happen. Piece everything together, and you just might find the truth.
- Move - WASD / arrows
- Interact - E / space
- Run - Shift
- Gamepad support is available
- Fullscreen - button on the right
Made for Adventure Jam 2022 in 14 days.
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Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Ein, JamesVagabond, Dmitry Manannikov |
Genre | Adventure |
Made with | Unity |
Tags | 3D, Abstract, Atmospheric, Detective, Minimalist, Mystery, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Comments
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Intriguing style of game. The mechanic of exploring the past, present, and future works quite well (although on one playthrough I did experience a bug where the questions wouldn't trigger in the present, thus not allowing me to reveal the past).
Am tempted to try again and make some choices that are inconsistent with the evidence and see what happens. Also a bit of an epilogue would be very useful to see the consequences of my choices, especially the final one, of course.
This was a nice surprise from the usual point and click games. I loved the concept, mechanics, and the writing. Well done!
Thanks!
nice
Ouch! The answer to the first clock riddle is 2:10.
That is incredibly stylish. I...don't know if I won. Or lost. Or can win. Or...much of anything, but I would happily play more games in this genre.
Absolutely brilliant!
Looking great!